Trainz: A New Era... one of the worst games I've ever touched. The Mac release of the game finally came out (over a month late), and it is so poorly optimized and full of bugs it's basically unusable. With settings on their lowest, framerates are atrociously bad. Comparatively, Trainz Mac 2 on high settings run pretty well (30-60fps), while T:ANE runs (at lowest settings) at 1-15 fps on a basic route. Horrible. I will confirm again: No SMWorks content will ever be supported for T:ANE. Routes, locos, rollingstock, etc. will receive NO support from us, and likely will NEVER see support. It is not worth the time and effort to do so.
On the topic of routes, however, progress on constructing the electrified route is going well.
A few images taken in Trainz Mac 2 (edits done in GIMP).
The large overhaul is doing well, and is should be coming to a close relatively soon. From there, expansion can once more continue. As it stands, the route has expanded in terms of baseboards and tracks, but no terraforming, texturing, or scenery placement has gone down on any of the new boards.
Introducing some very good news here:
SMWorks will finally have its first locomotive available soon™ (and I use the word soon loosely). The locomotive will be a Silver Lines 'Little Joe' EF4. It will be a finished model coming from an open-source model a friend has given to me. It allows me to customize the locomotive to my own specifications, and have things on it the current EF4 I use doesn't. It also means I can release it on my own without reskin permissions - just have to credit the original author (Josheh on the Trainz Forums). A render of it:
That's all for now. Stay tuned for updates in the future!
Hello, I'm SM! I run the site and write about stuff a lot.
This blog is all about the things I do and lets me show off more info, photos, videos, and even more. From train chases to a little bit of urban exploration, we've always got something to talk about.
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